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1. Hisec Ganking Roundtable Part 2 - Participant Request - in Assembly Hall [original thread]
Lawrence Lawton wrote: You know, there are not always two sides to a debate. Worthwhile changes are the type that promote highsec aggression, while counterproductive changes are the type that promote Carebearism. A Carebear, for the purpose of...
- by Albrecht Patrouette - at 2016.08.25 03:59:57
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2. Plea for more than 3 minutes to kill a freighter - in Crime and Punishment [original thread]
Dom Arkaral wrote: No freighter fleets = no AG Every nerf to ganking is also directly Nerf in anti-ganking (especially in this case) I can say with certainty that you guys won't follow solo gankers everywhere they go, hoping they undock to go ...
- by Albrecht Patrouette - at 2016.04.28 20:07:28
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3. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: H These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay. Thanks! So . . . does that mean that having to choose t...
- by Albrecht Patrouette - at 2016.02.11 20:21:26
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4. Is flooding local chat with huge, repetitive nonsense posts permitte... - in EVE General Discussion [original thread]
Is flooding local chat with huge, repetitive nonsense posts so that it is absolutely impossible to chat and/or communicate with anyone permitted? I'm not talking about Jita --::shudders::. But I've encountered systems where several of the pilots s...
- by Albrecht Patrouette - at 2014.08.30 19:19:00
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5. So what good are killrights? - in Crime and Punishment [original thread]
Tengu Grib wrote: Albrecht Patrouette wrote: So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flyi...
- by Albrecht Patrouette - at 2014.07.08 21:32:00
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6. So what good are killrights? - in Crime and Punishment [original thread]
Leto Thule wrote: Albrecht Patrouette wrote: So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flyi...
- by Albrecht Patrouette - at 2014.07.08 16:05:00
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7. So what good are killrights? - in Crime and Punishment [original thread]
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy ta...
- by Albrecht Patrouette - at 2014.07.08 14:02:00
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8. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
The feature idea that has been presented, in summation, is a way to remove a corporation member by setting a flag that, upon the next downtime/restart cycle, removes/ejects the flagged member. So I'd like to ask the following questions: 1) Would...
- by Albrecht Patrouette - at 2014.04.04 08:43:00
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9. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Playing the game > NOT playing the game, is what I'm saying. Versus exploiting the game mechanics > NOT exploiting the game mechanics, is what I'm saying.
- by Albrecht Patrouette - at 2014.04.04 08:27:00
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10. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Albrecht Patrouette wrote: And if they go to a safe spot in a system and remain cloaked until downtime, and they immediately log back on after downtime (which is what it appears the OP is stating) . . . ? The...
- by Albrecht Patrouette - at 2014.04.04 08:22:00
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11. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Albrecht Patrouette wrote: Kaarous Aldurald wrote: Give me one tiny bit of evidence to lend credence to your thought of why I shouldn't be able to inflitrate, spy, betray, or otherwise engage in skullduggery agai...
- by Albrecht Patrouette - at 2014.04.04 08:14:00
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12. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Give me one tiny bit of evidence to lend credence to your thought of why I shouldn't be able to inflitrate, spy, betray, or otherwise engage in skullduggery against a corp that I want to destroy. You seem to think tha...
- by Albrecht Patrouette - at 2014.04.04 08:02:00
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13. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
I would like to point out that what the OP is experiencing is a player exploiting a flaw in the intented design of corporate member management.
- by Albrecht Patrouette - at 2014.04.04 06:40:00
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14. Mixed drones grouping - in Player Features and Ideas Discussion [original thread]
Devs? Any feedback?
- by Albrecht Patrouette - at 2014.04.03 02:02:00
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15. Updated survey scanner and mining laser-to-rock identification - in Player Features and Ideas Discussion [original thread]
Any feedback, or opinions?
- by Albrecht Patrouette - at 2014.04.03 02:02:00
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16. Mixed drones grouping - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Armand Patrouette wrote: Maybe that can be done with fighters, but I can not, for instance, create a group called "mixed" and have scout and ECM drones within that group. That is how you do that. elitatwo wrote: ...
- by Albrecht Patrouette - at 2014.04.01 04:36:00
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17. Proposed game mechanic: Tax returns, audits, and concord penalties - in Player Features and Ideas Discussion [original thread]
You posted two days early. It's not April Fool's Day yet.
- by Albrecht Patrouette - at 2014.03.30 06:25:00
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18. Proposed game mechanic: Jails, fines and a court system - in EVE General Discussion [original thread]
Rowells wrote: Albrecht Patrouette wrote: Victor Andall wrote: Paying customers temporarily banned for playing the game. This thread is going places. As compared to paying customers who constantly lose ships, equipment, ISK, etc., due...
- by Albrecht Patrouette - at 2014.03.30 06:07:00
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19. Proposed game mechanic: Jails, fines and a court system - in EVE General Discussion [original thread]
Victor Andall wrote: Paying customers temporarily banned for playing the game. This thread is going places. As compared to paying customers who constantly lose ships, equipment, ISK, etc., due to being ganked over and over again?
- by Albrecht Patrouette - at 2014.03.30 05:53:00
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20. Updated survey scanner and mining laser-to-rock identification - in Player Features and Ideas Discussion [original thread]
Sort of interelated, but also independant. Update the survey scanners so that rocks/ice/gas that are locked are coloured, to help more easily identify them Make it more easily identifiable which mining laser/harvestor is locked onto which rock/i...
- by Albrecht Patrouette - at 2014.03.30 05:15:00
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